This is a kind appeal from my Uni mate Jessica for her Fundraiser Project for the charity Child Reach International. Please follow the link to the bottom of the post and make your donations.

Jess
“On the 29th August 2012, I will be flying out to Tanzania with a group of students from Sunderland University to take on the incredible challenge of climbing Mount Kilimanjaro. We will be raising as much money as possible for the charity Child Reach International works in genuine partnership with local communities in the developing world to help improve children’s access to healthcare, education, and child rights and protection.”This is a kind appeal from my Uni mate Jessica for her Fundraiser Project for the charity Child Reach International. Please follow the link to the bottom of the post and make your donations. “On the 29th August 2012, I will be flying out to Tanzania with a group of students from Sunderland University to take on the incredible challenge of climbing Mount Kilimanjaro. We will be raising as much money as possible for the charity Child Reach International works in genuine partnership with local communities in the developing world to help improve children’s access to healthcare, education, and child rights and protection.”


Please Follow the below link and make your donations.

https://mydonate.bt.com/fundraisers/jessicarutherford1

Your contributions are much appreciated.

Monoscopic to stereoscopic conversion | 2D to 3D conversion – The technical background

This post outlines the technical background of 2D to 3D conversion process. The text is from my undergraduate dissertation documentation. The sample conversion will be explained with screenshots in a different post shortly and will be linked to this post. I’ll add more links to some other tutorials as well.

2D to 3D conversion is done basically by horizontally offsetting the pixels of the monocular view with the use of a depth map to introduce horizontal disparity. Since there is no automatic process for depth map extraction from a video, depth maps are created by isolating each object in its related depth plane by rotoscoping and filling out the roto mattes with luminance levels relative to the depth level. Careful depth range and distribution preplanning is required to decide the gray levels of different depth planes.

Depth plane segmentation process is done with Mocha by creating individual track mattes of every object on the scene. Mocha estimates and track planar movements of shape contours regardless of the volume of the object. Therefore a single object is segmented on to multiple depth planes depending on their volume in the space. These track mattes could then be imported into Nuke or After Effects for depth map creation. To accurately fill information situated  between depth planes, edges of adjacent roto mattes should be blurred into each other.

For objects which has a symmetrical depth distribution such as a soccer ball or a bottle, it is not necessary to create different depth layers. The tracked roto mattes could be filled with a linear reflected or radial gradient to precisely represent their volume. However minimum and maximum luminance levels of the gradient should not have a collision with luminance levels associated with other depth planes (Imagineer?Systems, 2011).

Nuke has a built-in 3D geometry displacement tool called ‘DisplaceGeo node’.  This tool has the ability to displace a card mesh (3D mesh plane) with the use of a depth map. In 2D to 3D stereoscopic conversions this function is used to displace a card mesh towards the camera and project the original footage on to that mesh to re photograph the scene with a software 3D camera rig. The left camera is linked to the original footage while the right camera view is re photographed with the extruded geometry. To fill the missing parallax pixels, a technique called in-painting which efficiently smudge adjutant pixels to the gap is used (Seymour, 2011; Wright, 2010).

After Effects has a ‘Displacement Map’ effect which offsets pixels horizontally or vertically based upon the colour values of an 8-bit displacement map. The values ranging from 0 to 255 are converted into a -1 to +1 scale and the displacement amount is calculated by multiplying the converted value by the maximum displacement amount specified by the user. Colour values from 0 to 127 create negative displacement and values ranging from 129 to 255 create positive displacements. A value of 128 creates no displacement. This effect will be used in the treatment to develop and implement 2d to 3D conversion techniques (Adobe, 2010).

There are a few proprietary  2D to 3D conversion processes that used in the feature film industry. ‘Diamentialization’  patented by In-Three Inc. USA and View-D technology patented by Prime Focus, UK are two prominent 2D to 3D conversion processes. In both of these technologies, depth map creation is a process done with Mocha while proprietary methods are used to generate the right camera view.

References

Adobe (2010) Adobe After Effects CS5: Adobe reference. Available at: http://help.adobe.com/en_US/aftereffects/cs/using/index.html (Accessed: 28th March 2011).

Imagineer-Systems (2011) Learn Mocha: Videos. Available at: http://www.imagineersystems.com/videos (Accessed: 28th March 2011).

Seymour, M. (2011) Art of Stereo conversion: 2D to 3D. Available at: http://www.fxguide.com/featured/art-of-stereo-conversion-2d-to-3d/ (Accessed: 27th March 2011).

Wright, S. (2010) ‘Learn mocha: Chapter 8. 3D conversion workflow’ Imagineer systems [Video]. Available at: http://www.imagineersystems.com/videos/learn-mocha-3d-conversion/view (Accessed: 28th March 2011).

- Kaveen

Stereoscopic compositing and effects integration test

This stereoscopic compositing sample was made for the dissertation project during my undergraduate study. A single view was composited with conventional compositing methods and all the compositing data was used to manipulate the other view. Two Sony low-end handy-cams (‘DCR – SR77′) were used to capture the footage, yet the quality of the footage was acceptable. However the  quality of the below embedded Youtube video (in h.264 codec) is much lower than the original uncompressed output. An acceptable quality  red/cyan anaglyph video will be uploaded and liked to this post shortly.

After Effects 2D particle effect was pushed in to 3D by introducing anisotropic parallax between pixels. A radial ramp was used as the depth map to displace the pixels in the horizontal axis.

Anisotropic parallax is the pixel parallax happen on a single object itself due to its volume. Different sections of an object is distributed in different depth planes. Lack of anisotropic parallaxes creates the cardboarding effect, which results objects to appear like cardboard cut-outs in the depth space.

The parallax has been set up to a 19″ screen, watch in full screen with at least 1-2 meters distance. However the maximum pixel parallax in this scene does not exceed the NPP of a 60 inch screen (tested). So if you have a larger screen dont hesitate to watch on full screen. More you move away from the screen the depth range of the scene gets high.

Please use paper made gel glasses for best colour filtering

Software used : After effects.

- Kaveen

Watch it here :